While Cel Shading likely won't directly decrease render times, the ability to use lower quality and resolution textures on our model means less time will be spent loading textures into memory and may help with render times.Īs a result, we also most likely need less complicated shaders when working with Cel Shading which will also help with render times.Īnother artstyle with similar benefits would be low poly art. It also makes shapes a lot more readable. The outlines we usually see with cel shading also help define the shapes of objects which can save us a lot of work adjusting the composition of the scene. In general the simplification of colors means we don't have to focus as much on getting or texturing just right and can make our artwork look more cohesive. With the digital tools we have today it is easier than it has ever been before.Ĭel Shading can be very useful for creating stylized artwork that looks good without having to spend time that we would often spend trying to make decent looking high definition or photo real artwork. Lately cel shading has become more common with many different indie games and animations taking advantage of it to achieve a more stylized and appealing look without having to spend the time making very detailed and photorealistic art for their games and animations. The term Cel, short for celluloid originates from the traditional animation technique of drawing/painting frames onto a transparent sheet of celluloid which is then set over the rest of the footage.
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